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I feel like that they took the core gameplay and progressed it further without compromising anything. The addition of squads, surveyors, unit abilities and separate production tabs complemented the core Tiberium holding tank rush gameplay that had always been part of the series. Coupled with a down right solid online experience there no way that RA2 is objectively a better game.

Contrary to that I feel that RA3 removed everything that made the gameplay of the series unique. While at the same time hamming it up to unforseen levels. Which is a real shame. People say that RA2 was cheesy, but hell, so is the Tiberium universe. The difference is that they still took themselves relatively seriously. This all started going wrong in Yuri Revenge. (Which is, cooincidentally, responsible for the utterly broken Yuri faction, sigh.)

TinEye is really clever for tracking pictures, including unacknowledged ones. Projects? Recently did Australia Got Talent with a Tesla coil act. Soon will be a demo at our city Town Hall where the Belgrade Tesla museum is visiting.

Next new project will be another interpretation of a classic in the line ot the Thinker. This will be a new take of a very well known classic image. It also will take a bit of construction and new techniques for me.

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